using UnityEngine;
using System.Collections;
using Gamelogic.Grids2;

public class FlatHexPoints 
{
    static public GridPoint2 North { get { return PointyHexPoint.NorthWest; } }
    static public GridPoint2 NorthEast { get { return PointyHexPoint.NorthEast; } }
    static public GridPoint2 SouthEast { get { return PointyHexPoint.East; } }
    static public GridPoint2 South { get { return PointyHexPoint.SouthEast; } }
    static public GridPoint2 SouthWest { get { return PointyHexPoint.SouthWest; } }
    static public GridPoint2 NorthWest { get { return PointyHexPoint.West; } }
   
}
